tylerwemead

A New CGM

In the winter of 2019 WWU's Senior ID studio partnered with Dexcom to imagine the future of their continuous glucose monitoring product line. Over 10 weeks our studio conducted user research, and passed through multiple concept stages to deliver a family of products designed to work together to fit seamlessly into a user's life.

Dexcom + WWU Senior ID Project Timeline - Research 01/08 - Ideation 01/24 - Modeling 02/12 - Refinement 03/05 - Final Presentation 04/09 Woman fitness model wearing a Dexcom G6 Dexcom Products Decom Continuous Glucose Monitor Project Goals: Affordable, Discrete, Lifestyle, Adaptable An exploded view outlining the required components: USB-C, Vibration Motor, Button UI, Screen, PCB, Speaker, Processor, Bluetooth Receiver, Lithium Ion Battery User Interviews Product Concept Sketches Areas of Exploration: EDC, Commuter, Kids, Home + Office, Wearables Refined sketches of possible directions. Finalized Directions: Nano Receiver, Accessories, Stationary Receiver Rendering of the finalized directions. 1. Nano Receiver: Close up render of the Nano Receiver An overhead view of a table with models and post-it sketches. Rendering of the front and back of the nano receiver. Nano Receiver: Sketches showing the key features matching the requirements of tactile buttons, USB-C, and a dot display. Exploded view of the nano receiver and the previously mentioned parts. A showcase of the UI of the nano receiver, adopting some of the existing UI from Dexcom's system. Storyboard showing the UX of the nano receiver. 1. User reading on couch. 2. User receives an alert on their wrist receiver. 3. User checks their receiver for glucose levels. 4. The user is now snacking to fix blood sugar levels. 2. Nano Accessories: Close up of different accessories. Another overhead view of various receiver accessory models. Wristband: A series of sketches showing different possible wristband solutions. Renderings of the different wristband options. Key Fob: A series of sketches showing the pop-in keyfob accessory. Renderings of 3 different color ways, yellow, red, and navy, for the silicone keyfob. Rendering of the keyfob on a keychain as someone enters their car. Bike Mount: A series of sketches showing three possible solutions for a bike mount. Renderings of 3 different color way, yellow, red, and navy, for the elastic bike mount. A rendering of someomone mounting the bike mount to a bike's handlebars. Car Mount: A series of sketches showing different directions for a possible car mount. Renderings of 4 different colorways for a snap fit car mount: Black, Navy, and Cream. A rendering of the receiver mounted on the dashboard of a car as someone points to it. 3. Stationary Receivers: Closeups of different large format receivers. An overhead view of people pointing at different foam and plastic models for the large receivers. Rendering of the front and back of the table-top receiver. Rendering of the table-top receiver on a bedside table. Rendering of the front and back of the ambient receiver. Rendering of the ambient receiver mounted on a wall. Rendering of the ambient receiver mounted on a kitchen counter. Storyboard of the whole user experience: 1. Bedside Alarm, 2. Wrist mounted while brushing teeth. 3. Walking out the door with a bag, receiver on wrist. Continuation of the previous storyboard: 4. Showing the wrist receiver being taken off. 5. User is sitting at a desk with an ambient receiver on the desk. 6. User is riding a bicycle home with a receiver on the handlebars. Rendering in black and white of the different receiver models cascading through space. Portraits of the contributors: Alyona Gudima, Annie Payne, Cole Morris, Eli Selch, Ian Christianson, Sarah White, Scott McGee, Shane Beddard, Tyler Mead, Zach Martin.